Rock, Paper, Cynic

15 notes

So last night I got to play a game of Drinking Quest with the game’s creator, Jason Anarchy, while recording a podcast with The Bitter Guy. To make sure this post is written in proper spirit, I’ll be drinking my favourite maple-mellowed whiskey, one which I’ve tweeted about on multiple occasions.
I played Chuglox, the Bar Room Hero—think of a barbarian whose special power is that he can force any player to chug their drink once per quest. The three of us stomped our way through Lolevel Forest and Mount Icefist and got a pretty good taste of the drinking RPG. To be honest, I got started ahead of time and was already a Smithwick’s in by the time we started.
It was a lot of fun. Drinking Quest has everything a geek needs to enjoy an RPG: silly monsters, cool loot, experience, and innovative mechanics—like chugging your character back to life every time you die. Because of my indomitable gaming prowess (and some lucky roles) I managed to survive both of the first two quests without dying, so I ended up using Chuglox’s ability on myself—twice—and downed a rusty nail and Tom Collins to keep up with Jason and The Bitter Guy.
I think my favourite moment of the night was during the first quest when I turned over the “Cool Quest, Bro” card and got to defeat a bro-goblin at a sexual prowess contest. Jason clearly had a lot of fun writing and balancing this game, and the care shows. The art for Drinking Quest is charming too, referencing the look of 1970s D&D materials.
He’s actually on the home stretch of a major Indiegogo fundraiser for Drinking Quest 3: Nectar of the Gods, and the project is well worth chipping in for. Rather than thank you for your contribution like most crowdfunders, Jason will actually write you a personal insult if you contribute.
You can learn more about the project when the podcast we recorded with The Bitter Guy goes up—hopefully soon. You’ll hear us (already several drinks deep and drinking deeper as the night goes on) talk about everything from punk music to the unicorns that live inside moustaches.
I’ll also drunkenly spew a bunch of secrets about the as-of-yet unannounced Rock, Paper, Cynic book, which I hadn’t intended to talk about until the White Russian arrived. It’s going to be a WEIRD kind of book, but I’ll let you hear about that when the podcast comes out.
In the mean time, definitely check out Drinking Quest 3 on Indiegogo! The perks are pretty amazing!

So last night I got to play a game of Drinking Quest with the game’s creator, Jason Anarchy, while recording a podcast with The Bitter GuyTo make sure this post is written in proper spirit, I’ll be drinking my favourite maple-mellowed whiskey, one which I’ve tweeted about on multiple occasions.

I played Chuglox, the Bar Room Hero—think of a barbarian whose special power is that he can force any player to chug their drink once per quest. The three of us stomped our way through Lolevel Forest and Mount Icefist and got a pretty good taste of the drinking RPG. To be honest, I got started ahead of time and was already a Smithwick’s in by the time we started.

It was a lot of fun. Drinking Quest has everything a geek needs to enjoy an RPG: silly monsters, cool loot, experience, and innovative mechanics—like chugging your character back to life every time you die. Because of my indomitable gaming prowess (and some lucky roles) I managed to survive both of the first two quests without dying, so I ended up using Chuglox’s ability on myself—twice—and downed a rusty nail and Tom Collins to keep up with Jason and The Bitter Guy.

I think my favourite moment of the night was during the first quest when I turned over the “Cool Quest, Bro” card and got to defeat a bro-goblin at a sexual prowess contest. Jason clearly had a lot of fun writing and balancing this game, and the care shows. The art for Drinking Quest is charming too, referencing the look of 1970s D&D materials.

He’s actually on the home stretch of a major Indiegogo fundraiser for Drinking Quest 3: Nectar of the Gods, and the project is well worth chipping in for. Rather than thank you for your contribution like most crowdfunders, Jason will actually write you a personal insult if you contribute.

You can learn more about the project when the podcast we recorded with The Bitter Guy goes up—hopefully soon. You’ll hear us (already several drinks deep and drinking deeper as the night goes on) talk about everything from punk music to the unicorns that live inside moustaches.

I’ll also drunkenly spew a bunch of secrets about the as-of-yet unannounced Rock, Paper, Cynic book, which I hadn’t intended to talk about until the White Russian arrived. It’s going to be a WEIRD kind of book, but I’ll let you hear about that when the podcast comes out.

In the mean time, definitely check out Drinking Quest 3 on Indiegogo! The perks are pretty amazing!

Filed under drinking quest the original drinking rpg dungeons and dragons podcast blog

20 notes

Rock, Paper, Cynic has developed a lot over the years, and I’m so stoked that you guys have been such a huge part of it. I want to start involving you more in the comic and gearing the website to be able to do things that make the world a more exciting place to live.
That’s why I’m going to be rolling out some new ideas during 2013. These won’t start right away, but I really want to share them with you:
No paid ads, but free banners for independent artists, world-improving projects, and not-for-profit causes nominated by readers.
Guest collaborations to showcase more independent talent.
Merch that’s more eco-friendly and labour policy-conscious.
More comics that help rediscover the world in weird and interesting ways.
I’d love to hear your feedback on this new direction! You can fire your thoughts at peter(HAT)rockpapercynic.com or, better yet, start a discussion on RPC’s Facebook or Twitter.
You can also check out these new pages that explain a little bit about what I want to start doing with the comic.
About Rock, Paper, Cynic
How webcomics make the world a more exciting place
How it’s readers who make webcomics awesome

Rock, Paper, Cynic has developed a lot over the years, and I’m so stoked that you guys have been such a huge part of it. I want to start involving you more in the comic and gearing the website to be able to do things that make the world a more exciting place to live.

That’s why I’m going to be rolling out some new ideas during 2013. These won’t start right away, but I really want to share them with you:

  • No paid ads, but free banners for independent artists, world-improving projects, and not-for-profit causes nominated by readers.
  • Guest collaborations to showcase more independent talent.
  • Merch that’s more eco-friendly and labour policy-conscious.
  • More comics that help rediscover the world in weird and interesting ways.

I’d love to hear your feedback on this new direction! You can fire your thoughts at peter(HAT)rockpapercynic.com or, better yet, start a discussion on RPC’s Facebook or Twitter.

You can also check out these new pages that explain a little bit about what I want to start doing with the comic.

Filed under blog rockpapercynic new site webcomics

2 notes

honigmuffin asked: Saw your comic today. Here's your hug! *hug* :)

Awww, thanks! A hug for you too!